this.nsiIndex = new NomalShotIndex(new Position(0, 0, 0), StgData.getSpriteAnimeNomalShotL1(), new Position(0, 0, 0), 0, new NomalShotNomal(var1), 65536);
this.hsiIndex = new HomingShotIndex(new Position(0, 0, 0), StgData.getSpriteAnimeES08Nomal6(), new Position(0, 0, 0), 0, new HomingShotNomal(var1), 65536, (short)24576, 0);
this.eiEnemyIndex = new EnemyIndex(new Position(0, 0, 0), StgData.getSpriteAnimeEZ01Nomal(), new Position(786432, 786432, 0), 0, new EZ01Nomal(var1), 0, 65536, 200, 1);
this.eiEZ06Index = new EZ06Index(new Position(0, 0, 0), StgData.getSpriteAnimeEZ06Nomal(), new Position(524288, 524288, 0), 0, new EZ06Nomal(var1), 0, 98304, 200, 0, (short)-16384, 1048576);
this.eiEZ09Index = new EZ09Index(new Position(0, 0, 0), StgData.getSpriteAnimeEZ09Nomal(), new Position(524288, 524288, 0), 0, new EZ09Nomal(var1), 0, 2097152, 500, 0, new Position(0, 0, 0), (short)4096);
this.eiEZ10Index = new EZ10Index(new Position(0, 0, 0), StgData.getSpriteAnimeES05Nomal(), new Position(458752, 458752, 0), 0, new EZ10Nomal(var1), 0, 1048576, 500, 0, (short)-8192, 655360, 32768);
this.eiBOSS1Index = new BOSS1Index(new Position(0, 0, 0), StgData.getSpriteAnimeBOSS1BodyNomal(), new Position(0, 0, 0), 0, new BOSS1BodyInit(var1), 0, 65536, 0, 0, (BOSS1Index)null, (BOSS1Index)null, (BOSS1Index)null, -131072, 0, 0);
this.eiBOSS2Index = new BOSS2Index(new Position(0, 0, 0), StgData.getSpriteAnimeBOSS2Nomal(), new Position(0, 0, 0), 0, new BOSS2Init(var1), 0, 8388608, 15000, 0);
this.eiES01Index = new ES01Index(new Position(0, 0, 0), StgData.getSpriteAnimeES08NomalC(), new Position(262144, 262144, 0), 0, new ES07Nomal(var1), 0, 65536, 100, 1, (short)0);
this.eiES05Index = new ES05Index(new Position(0, 0, 0), StgData.getSpriteAnimeEZ09Nomal(), new Position(262144, 262144, 0), 0, new ES05Nomal(var1), 0, 65536, 0, 1, 0, 0);
this.eiES09Index = new ES09Index(new Position(0, 0, 0), StgData.getSpriteAnimeES09Nomal(), new Position(262144, 262144, 0), 0, new ES09Nomal(var1), 0, 65536, 100, 1, (short)-16384, (short)Short.MIN_VALUE, 196608);
this.iiPowerItemIndex = new PowerItemIndex(new Position(0, 0, 0), StgData.getSpriteAnimePowerItem(), new Position(0, 0, 0), 0, new PowerItemNomal(var1));
this.iiBomItemIndex = new BomItemIndex(new Position(0, 0, 0), StgData.getSpriteAnimeBomItem(), new Position(0, 0, 0), 0, new BomItemNomal(var1));
this.iiColorItemIndex = new ColorItemIndex(new Position(0, 0, 0), StgData.getSpriteAnimeRedItem(), new Position(0, 0, 0), 0, new RedItemNomal(var1), 0, 0);
this.psaPlayerShipNomal = new PlayerShipNomal(var1);
this.psaPlayerShipStart = new PlayerShipStart(var1);
this.psaPlayerShipDestroy = new PlayerShipDestroy(var1);
this.psaNomalShotNomal = new NomalShotNomal(var1);
this.psaHomingShotNomal = new HomingShotNomal(var1);
this.eaEZ01Nomal = new EZ01Nomal(var1);
this.eaEZ02Nomal = new EZ02Nomal(var1);
this.eaEZ03Nomal = new EZ03Nomal(var1);
this.eaEZ04Nomal = new EZ04Nomal(var1);
this.eaEZ06Nomal = new EZ06Nomal(var1);
this.eaES01Nomal = new ES01Nomal(var1);
this.eaES03Nomal = new ES03Nomal(var1);
this.eaES05Nomal = new ES05Nomal(var1);
this.eaES07Nomal = new ES07Nomal(var1);
this.eaES08Nomal = new ES08Nomal(var1);
this.eaES09Nomal = new ES09Nomal(var1);
this.eaEZ07Nomal = new EZ07Nomal(var1);
this.eaEZ08Nomal = new EZ08Nomal(var1);
this.eaEZ09Nomal = new EZ09Nomal(var1);
this.eaEZ10Nomal = new EZ10Nomal(var1);
this.eaEZ11Nomal = new EZ11Nomal(var1);
this.eaEZ11Destroy = new EZ11Destroy(var1);
this.eaEZ12Nomal = new EZ12Nomal(var1);
this.eaEZ05LNomal = new EZ05LNomal(var1);
this.eaEZ05RNomal = new EZ05RNomal(var1);
this.eaEZ05DNomal = new EZ05DNomal(var1);
this.eaEZ05UNomal = new EZ05UNomal(var1);
this.eaEZ13Nomal = new EZ13Nomal(var1);
this.eaEZ13Destroy = new EZ13Destroy(var1);
this.eaES10Nomal = new ES10Nomal(var1);
this.eaES11Nomal = new ES11Nomal(var1);
this.eaES11Nomal = new ES11Nomal(var1);
this.eaES12Nomal = new ES12Nomal(var1);
this.eaES13Nomal = new ES13Nomal(var1);
this.eaBOSS1BodyNomal = new BOSS1BodyNomal(var1);
this.eaBOSS1LegNomal = new BOSS1LegNomal(var1);
this.eaBOSS1DefectNomal = new BOSS1DefectNomal(var1);
this.eaBOSS1BodyInit = new BOSS1BodyInit(var1);
this.eaBOSS1BodyAttack1 = new BOSS1BodyAttack1(var1);
this.eaBOSS1BodyAttack2 = new BOSS1BodyAttack2(var1);
this.eaBOSS1BodyAttack3 = new BOSS1BodyAttack3(var1);
this.eaBOSS1BodyAttack4 = new BOSS1BodyAttack4(var1);
this.eaBOSS1BodyReturn = new BOSS1BodyReturn(var1);
this.eaBOSS2Init = new BOSS2Init(var1);
this.eaBOSS2TableMake = new BOSS2TableMake(var1);
this.eaBOSS2Nomal = new BOSS2Nomal(var1);
this.eaBOSS2Attack1 = new BOSS2Attack1(var1);
this.eaBOSS2Attack2 = new BOSS2Attack2(var1);
this.eaBOSS2Attack3 = new BOSS2Attack3(var1);
this.eaEZ14Nomal = new EZ14Nomal(var1);
this.eaBOSS2Return = new BOSS2Return(var1);
this.eaEnemyDestroy = new EnemyDestroy(var1);
this.eaBOSSDestroy = new BOSSDestroy(var1);
this.eaEnemyDestroy2 = new EnemyDestroy2(var1);
this.eaPlayerBom = new PlayerBom(var1);
this.eaGetPowerItem = new GetPowerItem(var1);
this.eaGetRedItem = new GetRedItem(var1);
this.eaGetBlueItem = new GetBlueItem(var1);
this.eaBOSS2OBJ = new BOSS2OBJ(var1);
this.iaPowerItemNomal = new PowerItemNomal(var1);
this.iaBomItemNomal = new BomItemNomal(var1);
this.iaRedItemNomal = new RedItemNomal(var1);
this.iaBlueItemNomal = new BlueItemNomal(var1);
this.iaYellowItemNomal = new YellowItemNomal(var1);